Modern Chess Tactics Pieces and Pawns in Action
Rg8 6. Bg4 7. Themes: Firstly, you build a strong center around your king. The pawn on f6 prevents a knight from coming to the key g5 and e5 squares where it could attack f7. Then your rook is coming to the g file where it's going to dictate play on the kingside and constantly pressure g2. You'll often have a pin on the h5-d1 diagonal where you can win your piece back by placing p e4; otherwise, that pawn will often be placed p h3. In return for the piece you get a pawn that you'll use to severely weaken white's position and tremendous pressure on his light square complex in the upper left quadrant of the board near his king.
Capturing the knight on f3 and then dropping N h4 where it attacks both f3 and g2 is a common motif. Your king will always remain in the center where it's well-guarded. Be careful not to let your h-pawn fall or too much pressure to be dropped around your rook or your king will be come exposed quickly. All in all, you're offering to temporarily go down in material for an open, exciting game where you have immediate counterpunching chances that white will be hard-pressed to deal with without precise play. A second variation deviates on move 3 with 3.
This is perfectly viable.
Chess Strategy/Pawn structure
You offer a knight for a pawn to achieve open lines and accelerated development. Bg7 3.
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Nf6 4. Nbd7 or Nc6. Themes: This is going to operate much like the modified Catalan I described above, except for black. You build a strong little box around your king see image above , whereafter you break with d5. White will often push or place a pawn on e5, and you can either move the knight or use the tempo to start an attack or do something else constructive with the idea of allowing the capture on f6 so you can recapture with the e-pawn and build your box.
Exchange in the center and drop on white's kingside. King safety is paramount; keep your box fortress stable with pawn drops as needed p e7, p g5, etc. When attacking pawns can often be placed p e4 to challenge a pinned piece and gain central influence or p h3 to open his king. Nf6 2. Nc6 3. I prefer 3. Bg4 5. Be7 7. Often castle kingside, sometimes leave it in the center. This should be the go-to opening for new players.
It's solid, simple, and avoids most opening traps. Themes: In the exchange varation 3. In the advance variation 3. Instead you can continue by getting your knight to f5 often via e7 and your bishop to e7. Because the f6 square is temporarily weak when your knight comes to e7, I actually prefer slightly varying the move order with 2. Ne7 before breaking with d5 so that your knight can immediately move after you break, uncovering the queen's defense of f6.
The Power of Pawns: Chess Structures Fundamentals for Post-Beginners
You can also bring your knight to f6 first and move it to e4 after you break with d5 and he advances or accept the capture on f6 with gxf6 and enter into Crosky Gambit territory! The main advantage of this opening is that it discourages the Bishop from coming to c4 and peering down on f7. Nf6 5. Be7 or 1. Themes: Gambit a central pawn for compensation by way of accelerated development and open lines. Best played against weaker opponents who can be confidently outplayed, but can be a fun surprise weapon against strong players too if used sparingly.
Avoid pawn moves which weaken key squares; fortify weak squares around your king. Maintain the initiative and attack. Sac when it draws the king out and you have a follow-up. Emphasize king safety over material gain. Calculate what your opponent and you can do with exchanged pieces before entering into tactical complications. Go crazy! Crazyhouse, an overview Feb 5, crosky Chess. Introduction to Crazyhouse What is crazyhouse , and how does it differ from chess? Basic Strategy and Motifs Theory or lack thereof I should start by conceding that as of yet there's little or no "theory" as there is in chess.
Opening As white, you have an extra tempo which you should use to at best start an attack and at worst gain a positional advantage. But there are some opening ideas uniquely emphasized in Crazyhouse: Unproductive pawn moves should never be played until your position is well-established. Flank pawns should usually be kept where they stand in the opening. Openings like the Bird or Dutch exposing this square are extremely dubious. Diagonal pieces bishops and pawns can be dropped to exploit the weakened color complex. Pawn gambits, especially those in which you delay the recapture, are almost without exception a bad idea; your opponent can accept and then simply drop the extra pawn to stabilize.
Make sure either you have A. That is to say, make sure your bishop is an active piece; it can be an active piece even if it's defending. Note that getting your king to safety does not always mean castling: sometimes it means keeping it in the center and fortifying the tender points of egress. Before castling you need to make sure you have a ready reply to pawn drops and piece sacs on your kingside. If black doesn't challenge the center at all, it's a good rule of thumb to play both d4 and e4.
Middlegame The middlegame is almost always where the game is won or lost. Similarly, a few points of material can be sacrificed to gain a foothold in enemy territory. Guard the weak squares by your king.
Scan for weaknesses: holes where pawns can be dropped, pieces vulnerable to a fork, weakly defended kingside squares, overloaded defensive pieces. Identify a weakness and then concentrate all your drops on that weakness. If you identify a weakness but your pocket is empty, look to force exchanges. If your own position is weak, avoid exchanges until you're more solid.
Avoid weakening squares of a certain color complex. Diags pawns, bishops can be dropped deep into your territory on your weak color complex. Try to create weaknesses in your opponent's pawn structure where you can infiltrate. Build pawn lattices into enemy territory like in this game , preferably near the opponent's king. Expand your space wherever reasonably possible.
The knight is an excellent defensive piece in this scenario. For example, if you have a knight on f3 and your king is castled, p h3 can be countered by gxf3, Bxf3, Ng5 , Bxf1, Qxf1, with the idea of eventually replacing the g pawn with p g2. If you have a knight in your pocket, p h3 can be met gxf3, Bxf3, N f4 , simultaneously attacking the bishop and defending g2. Again if the rook is captured by the bishop you recapture with your queen and your king is quite safe. Defend a piece sac on your g pawn by protecting it with another piece.
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It's preferable to recapture kingside pawns with a bishop so that you don't leave diagonals undefended. For example, if your opponent sacs Nxg2 on your castled king, if you recapture with a knight you're susceptible to p h3 or p f3 if your e-pawn has advanced , but if you recapture with a bishop those squares remain defended.
Create batteries on pins. If your bishop already has a pin set up, look to exchange for a bishop elsewhere so you can drop a second bishop behind your first and pile up. Drop pawns and pieces attacking the pinned piece. Distract your opponent's pieces defending the pinned piece. It's especially helpful to capture multiple times on f6 or f3 when the king is castled if the last defender of the pinned piece is the g pawn. Attack aggressively, but not recklessly. A lot of people fall into the trap of dropping, dropping, dropping to continue the attack, but eventually they won't have a follow-up and the opponent, having gobbled up all of your pieces, can launch a well-provisioned counterattack.